On top of that, in SHIFT 2, you can now choose to have the damage model fully enabled, with damage being taken by your car to any number of critical parts, including bodywork, suspension, drivetrain, engine and ripping your wheels off.Īlso this year we've improved the in-air physics and damage models of the cars to ensure that not only do crashes/barrel rolls look visceral and heart-stopping but are authentic to how they then affect performance and handling. In most driving games you can happily bounce off the walls without any fear but we tried to recreate the true disorientating and frightening experience that is crashing, with visual and audio effects. What would happen if I crashed into a wall in S2U?'Ĭrashing in SHIFT 2 is all about trying to recreate that feeling of dread that you'd feel in real life. I remember in Forza 1, if you crashed into a wall, the steering would be off and the car would have less power. Great job on the game! It looks awesome! I have one quick question though: How realistic is crashing.